![]() By the end of that month, Rocket League announced that it was going free-to-play. By September of that same year, Rocket League was down to about 70,000 players a day. ![]() In May of 2019, Epic Games purchased Rocket League and, over a year from then, Rocket League went fully free-to-play.įollowing a peak at around 120,000 players a day in March of 2020, Rocket League suffered a big drop. At the time, Rocket League was still a pay-to-play game for the price of $19.99. Rocket League, for example, was released in July 2015. Let’s take a break from numbers and start to look at the domino effect, referring to games that previously were pay-to-play, but changed after the success of Fortnite. Their best month actually came in February of 2022, which saw an average of 60 million players. Since December of 2020, each month Warzone has seen about 45-50 million average players. In the last 30 days, Apex has seen an average player count of about 217,116 players. Compared to Apex’s numbers, Warzone’s are even more impressive. First, we’ll take a look at Apex.Īpex has a player count of about 100 million registered accounts. and rolled out Warzone. Each of these games all saw success with the free-to-play formula. A year after that, Call of Duty decided to get involved with free-to-play games. A few years after Fortnite, a new game came out called Apex Legends. Even today, the player count remains upwards of 250 million.Īs fans enjoyed the hit new game, others tried to follow. It was the game's free-to-play Battle Royale mode that saw Fortnite become a cultural phenomenon.Īlong with starting the revolution of battle royale-esque games, Fortnite was the first free game that saw a massive player base. There was some following to Save the World, but nothing groundbreaking. Its singular available game mode was Save the World, with Battle Royale yet to be released. The start of Fortnite wasn’t what we all know it as today.
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